This is a Rube Goldberg Machine developed using the physics properties in Unity. No code was used to make this project. The focus was on using rigid bodies and colliders in order to create fun chain reactions. The goal was to move the final red ball into the yellow holder in a convoluted way. I enjoyed the windmill-style prop that spun whenever another object collided with it.


StatusReleased
PlatformsHTML5
Authorapoorvak
Made withUnity

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